ABSTRACT
Cocoa is one of Apple Inc.’s native object-oriented application program environments for the Mac OS X operating system. It is one of five major APIs available for Mac OS X; the others are Carbon, POSIX (for the BSD environment), X11 and Java.
Cocoa applications are typically developed using the development tools provided by Apple, specifically Xcode (formerly Project Builder) and Interface Builder, using the Objective-C language. However, the Cocoa-programming environment can be accessed using other tools, such as Object Pascal, Python, Perl and Ruby, with the aid of bridging mechanisms such as PasCocoa, PyObjC, CamelBones and RubyCocoa, respectively. Also, under development by Apple, is an implementation of the Ruby language, called MacRuby, which does away with the requirement for a bridging mechanism. It is also possible to write Objective-C Cocoa programs in a simple text editor and build it manually with GCC or GNUstep’s makefile scripts. For end-users, Cocoa applications are considered to be those written using the Cocoa-programming environment. Such applications usually have a distinctive feel, since the Cocoa-programming environment automates many aspects of an application to comply with Apple’s human interface guidelines.